Bioshock Increase Slots

So, in regards to this video what we're seeing here is the increase to the ADAM prices for plasmids/plasmid slots/player upgrades etc. That can be bought from Gatherers Gardens. Main article: BioShock 2 Plasmid Slots return to the sequel as a purchasable upgrade. Although the price has been decreased to 40 ADAM, the price increases by 10 ADAM with each successive purchase; however, the last two Plasmid Slot upgrades cost 70 and do not increase in cost.



Does anyone know if there is an easier way to get the 'Jackpot' achievement in Bioshock. Is there some trick to it, or is it pure chance? I have done everything, spent so much money, and tried so. For my BB run, I got a third plasmid slot as soon as I could, and then concentrated on getting health and EVE upgrades and then tonic slots. I didn't bother buying Level 2 plasmids. I just upgraded from 1 to 3. In a couple of places I swapped out Winter Blast for either Hypnotize BD or Incinerate. BioShock 2 Weapon Upgrade Station #12: Persephone Outer Directly along your path into Persephone. You should notice it on your left at the moment Sofia Lamb says she “envies your ignorance.”.

  • Alternate endings

There are six alternate endings: rise to surface (good and evil), abandoned (good and evil), and the standard ending (good and evil).
Good endings Rescue all Little Sisters that you dealt with and spare Grace Holloway, Stanley Poole, or Gilbert Alexander.Game
Good endings Rescue all Little Sisters That you dealt with and kill Grace Holloway, Stanley Poole, and Gilbert Alexander.
Standard endings Rescue at least one Little Sister and harvest at least one Little Sister. Choose to die at the end and spare Grace Holloway, Stanley Poole, and Gilbert Alexander.
Standard endings Rescue at least one Little Sister and harvest at least one Little Sister. Choose to die at the end and kill Grace Holloway, Stanley Poole, or Gilbert Alexander.
Bad endings Rescue at least one Little Sister and harvest at least one Little Sister. Choose to live at the end and spare Grace Holloway, Stanley Poole, and Gilbert Alexander. Alternately, harvest all Little Sisters that you dealt with and spare Grace Holloway, Stanley Poole, and Gilbert Alexander.
Bad endings Rescue at least one Little Sister and harvest at least one Little Sister. Choose to live at the end and kill Grace Holloway, Stanley Poole, or Gilbert Alexander. Alternately, harvest all Little Sisters that you dealt with and kill Grace Holloway, Stanley Poole, or Gilbert Alexander.
  • Defeating Big Sisters

Before you fight the second Big Sister (if you are harvesting ADAM but saving the girls), you will get an Enrage Plasmid. There are two bodies to scrounge ADAM from. One is more easily securable, which has a security camera, a rocket launcher bot, and a large puddle of water in this area. The Big Daddy comes back multiple times. If you drop off the little girl in her hole near here, you can wait for the Big Sister to show up. Then, enrage the Big Daddy so that he will take on and kill the Big Sister. Your only concern will be Splicers and the Big Daddy after he is done with the Big Sister.
  • Defeating Rumblers

When facing a Rumbler (Big Daddy with rockets) use Telekinesis to grab the rockets it fires then turn them back towards it.
  • Easy '9-Irony' Trophy

Get your first Little Sister in Ryan Amusements. She will take you back into the main hall of Ryan Amusements to collect ADAM. While she is collecting ADAM, Splicers will attack and break down the door to the next section. Go through door to find a desk on the left with an animatronic Andrew Ryan behind it. Near a cabinet that is behind him is a golf club. Use Telekinesis to pick up the club, then shoot it at the Andrew Ryan animatronic.
  • Easy loot

Hack a vending machine and stop the needle in the blue section to get free ammo or a free Eve. When the same thing is done at a health station you can get a first-aid kit.
  • Easy Security research

Locate a hackable vending or health machine next to or near a Bot Shutdown Panel. Hack the machine and stop the pointer on the red to activate the Security Bots to come for you. Quickly turn and snap the camera on one then shut them down at the panel. The disabled bot is still highlighted by the research camera and you can research Security easily.
  • Free Telekinesis

Use the following trick to use Telekinesis to pull normal items toward you without using any of your Eve reserve. Eve is only used when you release the trigger and throw an item with Telekinesis. Use Telekinesis to pull items such as ammunition or first aid kits toward you to collect without wasting any of your meter. Note that if you take an item that you are already maxed out of, you will be stuck holding it with Telekinesis or release the trigger to throw it and waste your meter. However, if you display the Plasmid wheel and select another Plasmid attack, you can release the trigger to drop the item without Telekinesis automatically throwing it. By doing this you will not waste any of your meter dropping an item that you cannot carry. This also can be done when pulling electrified trip wires out of walls. To do this, pull the item toward you with Telekinesis and without releasing the trigger, display the Plasmid wheel to select another plasmid. When you close the Plasmid wheel and release the trigger you will drop the item.
  • Help from Security Bots

Hack Security Bots when they appear after an alarm is triggered. They will remain in the area and fight for you. Note: Try stunning them with an electric attack first. There is an easy way to collect Security Bots to fight with you. First, locate a Bot Shutdown Panel that is quickly accessible near a vending machine. Hack the vending machine, but stop the pointer on the red to activate the Security Bots to come for you. Quickly run to the Bot Shutdown Panel and throw the switch. Then, locate a deactivated Security Bot and hack it. That Bot is now aiding you. Note: You can only have two Security Bots aiding you at one time.
  • Multiplayer Unlockables

Reach the given rank to unlock each bonus or item.
UnlockableHow to unlock
  • Mask: Eagle/Tragic Comedy
  • Rank 10
  • Mask: Moon/Indigo Feather
  • Rank 20
  • Mask: Octopus/Demon
  • Rank 40
  • Mask: Peacock Feather/Sun God
  • Rank 30
  • Mask: Rabbit/Goat/Pink Feather
  • Rank 01
  • Melee: Crowbar/Flashlight
  • Rank 30
  • Melee: Hatchet
  • Rank 40
  • Melee: Machete/Rolling Pin
  • Rank 10
  • Melee: Mallet/Barbed Wire
  • Rank 20
  • Melee: Wrench/Candle Stick/Pipe
  • Rank 01
  • Plasmid: Air Dash
  • Rank 04
  • Plasmid: Electro Bol/Winter Blast/Incinerate
  • Rank 01
  • Plasmid: Geyser Trap
  • Rank 08
  • Plasmid: Houdini
  • Rank 16
  • Plasmid: Insect Swarm
  • Rank 20
  • Plasmid: Telekinesis
  • Rank 12
  • Tonic: Back Stabber
  • Rank 11
  • Tonic: Big Game Hunter
  • Rank 36
  • Tonic: Deadly Machine
  • Rank 32
  • Tonic: Death Trap
  • Rank 38
  • Tonic: Expert Researcher/Security Evasion
  • Rank 03
  • Tonic: Fast Feet
  • Rank 30
  • Tonic: Headhunter
  • Rank 34
  • Tonic: Leg Up
  • Rank 28
  • Tonic: Metabolic Eve
  • Rank 15
  • Tonic: Repairman
  • Rank 22
  • Tonic: Resurrection
  • Rank 40
  • Tonic: Sabotage
  • Rank 19
  • Tonic: Slugger
  • Rank 26
  • Tonic: Speedy Recovery/Eve Saver
  • Rank 07
  • Upgrade: Crossbow Damage Increase
  • Rank 21
  • Upgrade: Crossbow Rate of Fire
  • Rank 35
  • Upgrade: Elephant Gun Damage Increase
  • Rank 39
  • Upgrade: Elephant Gun Sniper Scope
  • Rank 25
  • Upgrade: Grenade Launcher Homing Grenades
  • Rank 17
  • Upgrade: Grenade Launcher Velocity Boost
  • Rank 33
  • Upgrade: Machine Gun Kickback Reduction
  • Rank 31
  • Upgrade: Machine Gun Magazine Size
  • Rank 13
  • Upgrade: Nail Gun Damage Increase
  • Rank 37
  • Upgrade: Nail Gun Magazine Size
  • Rank 23
  • Upgrade: Pistol Automatic Firing
  • Rank 05
  • Upgrade: Pistol Damage Upgrade
  • Rank 27
  • Upgrade: Shotgun Automatic Reload
  • Rank 29
  • Upgrade: Shotgun Rate of Fire
  • Rank 09
  • Upgrade: Speedy Hacker
  • Rank 24
  • Weapon: Crossbow
  • Rank 10
  • Weapon: Elephant Gun
  • Rank 18
  • Weapon: Grenade Launcher
  • Rank 06
  • Weapon: Machine Gun
  • Rank 02
  • Weapon: Nail Gun
  • Rank 14
  • Weapon: Pistol/Shotgun
  • Rank 01
Bioshock
  • Various Achievements

Complete the following achievements to unlock Microsoft Gamerscore points.

Bioshock Increase Slots Online

AchievementHow to unlock
  • 'Mr. Bubbles-- No!' (20 points)
  • Take down your first Big Daddy in a non-private match.
  • 9-Irony (5 points)
  • Paid your respects to the founder of Rapture.
  • Adopted a Little Sister (5 points)
  • Adopted a new Little Sister for the first time.
  • Against All Odds (30 points)
  • Finish the game on the hardest difficulty level.
  • All Plasmids (20 points)
  • Find or purchase all 11 basic Plasmid types.
  • All Weapon Upgrades (20 points)
  • Find all 14 Power to the People weapon upgrades in the game.
  • Big Brass Balls (25 points)
  • Finish the game without using Vita-Chambers.
  • Big Spender (15 points)
  • Spend 2000 dollars at Vending Machines.
  • Bought a Slot (5 points)
  • Buy one Plasmid or Tonic Slot at a Gatherer's Garden.
  • Choose the Impossible (50 points)
  • Achieve Rank 40.
  • Confronted Grace (10 points)
  • Confronted Lamb's lieutenant in Pauper's Drop.
  • Counterattack (5 points)
  • Killed an enemy with its own projectile.
  • Daddy's Home (10 points)
  • Found your way back into the ruins of Rapture.
  • Dealt with Every Little Sister (50 points)
  • Either Harvest or Save every Little Sister in the game.
  • Defeated the Preacher (20 points)
  • Defeated the Preacher.
  • Disgusting Frankenstein (10 points)
  • Become a Big Daddy for the first time in a non-private match.
  • Distance Hacker (5 points)
  • Used the Hack Tool to hack an object at a distance.
  • Escape (100 points)
  • Escaped Rapture.
  • First Research (5 points)
  • Research a Splicer with the Research Camera.
  • Found Lamb's Hideout (20 points)
  • Gained access to Lamb's stronghold.
  • Fully Upgraded a Plasmid (10 points)
  • Fully upgrade one of your Plasmids to the level 3 version at a Gatherer's Garden.
  • Fully Upgraded a Weapon (10 points)
  • Install the third and final upgrade to any of your weapons.
  • Grand Daddy (25 points)
  • Defeat 3 Big Daddies without dying during the fight.
  • Heading to the Surface (25 points)
  • Headed to the surface on the side of Sinclair's escape pod.
  • Little Moth (20 points)
  • Achieve Rank 20.
  • Look at You, Hacker (15 points)
  • Killed 50 enemies using only hacked Security.
  • Man About Town (10 points)
  • Play at least one non-private match on each multiplayer map.
  • Master Gatherer (30 points)
  • Gather 600 ADAM with Little Sisters.
  • Master Hacker (20 points)
  • Hack 30 machines at a distance with the Hack Tool.
  • Master Protector (15 points)
  • Get through a Gather with no damage and no one getting to the Little Sister.
  • Max Plasmid Slots (10 points)
  • Fully upgrade to the maximum number of Plasmid Slots.
  • Mother Goose (20 points)
  • Save your first Little Sister in a non-private match.
  • Nose for News (20 points)
  • Uncovered the secret of Dionysus Park.
  • One Research Track (20 points)
  • Max out one Research Track.
  • Parasite (10 points)
  • Achieve Rank 10.
  • Prolific Hacker (20 points)
  • Successfully hack at least one of every type of machine.
  • Protector (20 points)
  • Defended yourself against Lamb's assault in the train station.
  • Proving Grounds (20 points)
  • Win your first non-private match.
  • Rapture Historian (40 points)
  • Find 100 audio diaries.
  • Research Master (20 points)
  • Max out research on all 9 research subjects.
  • Reunion (50 points)
  • Reunited with your original Little Sister.
  • Savior (25 points)
  • Saved every Little Sister and spared Grace, Stanley and Gil.
  • Sinclair's Solution (20 points)
  • Joined forces with Sinclair in Ryan Amusements.
  • Skin Job (20 points)
  • Achieve Rank 30.
  • Trap Master (15 points)
  • Kill 30 enemies using only Traps.
  • Two-Bit Heroics (10 points)
  • Complete your first trial in a non-private match.
  • Unbreakable (20 points)
  • Defended yourself against the Big Sister without dying.
  • Unnatural Selection (10 points)
  • Score your first kill in a non-private match.
  • Upgraded a Weapon (10 points)
  • Upgrade any weapon at a Power to the People Station.
  • Welcome to Rapture (10 points)
  • Complete your first non-private match.

Bioshock Increase Slots Game

  • Winning the final battle

Bioshock Increase Slots Money

Fully research the Houdini Splicer. Have Natural Camouflage equipped. Just before the final battle, remain idle and you will become invisible. No one will attack. Do not move or you will become visible again, everything will attack, and you cannot turn invisible while being hit. Eventually Eleanor will say she can fight. Immediately summon her. She will distract and fight everyone, allowing you to turn invisible. She will eventually kill everyone so that you can escape.


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Bioshock Increase Slots

Tired of not having enough adams or ammo? Then give yourself 9,999 adams or fill your ammos with the 'GiveItem' command. That's not all you can give yourself. With this command, you can give yourself plasmids, tonics, credits/money, increase plasmid/tonic slots, and many stuff normally you cannot obtain in the game. One of the neater things you can do with this command is being able to increase your health bar and eve bar. It's too slick for words I tell ya.
Command Syntax:
GiveItemNumberOfItemItemClassName
gives NumberOfItem amount of ItemClassName item to player;
You can set NumberOfItem to any value like '99' or '9999' (good for credits and adam).
The next section lists the valid strings to use for the ItemClassName parameter. Each strings are organized under a catagory like 'Active Plasmids' for all strings dealing with giving active plasmids. A description is given on the right side of the arrow if a comment is needed. The '??' means the command did something but the effect is unknown.
ItemClassName:
Misc:
ShockGame.AutoHack <-- autohack tools
ShockGame.Battery <-- ??
ShockDesignerClasses.BioAmmoHypo <-- eve hypo (max is 9 or 18 if equipped with the Organic Pocket plasmid)
ShockDesignerClasses.MedHypo <-- first aid kit (max is 9 or 18 if equipped with the Organic Pocket plasmid)
Active Plasmids (recommend to set NumberOfItem to 1 for these):
ShockGame.AirBlast <-- sonic boom (can't use though)
ShockGame.BerserkRage <-- enrage
ShockGame.DecoyHuman <-- target dummy
ShockGame.ElectricBolt <-- don't add again if you already have it (game will try to play cinematic but fails)
ShockGame.IcicleAssault <-- winter blast
ShockGame.Incineration <-- incinerate!
ShockGame.InsectSwarmPlasmid <-- insect swarm
ShockGame.SecurityBeacon <-- security bullseye
ShockGame.SpringboardTrap <-- cyclone trap
ShockGame.SummonProtector <-- hypnotize big daddy
ShockGame.Telekinesis <-- telekinesis
Ecology Plasmids/Tonics (recommend to set NumberOfItem to 1 for these):
ShockGame.DeepResearcher <-- damage research
ShockGame.EyeForDetail <-- photographer's eye (combat tonic)
ShockGame.GathererMimic <-- ?? (physical tonic)
ShockGame.NearSightedCameras <-- security evasion (physical tonic)
ShockGame.PhotosensitiveSecretions <-- ?? (circular green placeholder icon)
ShockGame.ShowMeTheCones <-- ?? (circular green placeholder icon)
ShockGame.ThoroughScavenger <-- scrounger
Engineering Plasmids/Tonics (recommend to set NumberOfItem to 1 for these):
ShockGame.AlarmExpert <-- alarm expert
ShockGame.Deconstructionist <-- ??
ShockGame.EfficientCrafter <-- clever inventor
ShockGame.ElectronicsExpert <-- focused hacker
ShockGame.ExtendedShutdown <-- shutdown expert
ShockGame.HackingExpert <-- hacking expert
ShockGame.HypoMetabolizer <-- ??
ShockGame.ImprovisationalGenius <-- ??
ShockGame.LargerHackingHand <-- ??
ShockGame.MachineBully <-- machine bully (looks like a combat tonic)
ShockGame.PlasmidHypoGuru <-- ??
ShockGame.PlasmidSynergy <-- ??
ShockGame.ProlificCrafter <-- prolific inventor
ShockGame.RecyclingExpert <-- ??
ShockGame.SecuritySystemsExpert <-- security expert
ShockGame.ShorterAlarm <-- shorten alarm
ShockGame.SlowFlow <-- speedy hacker
ShockGame.StationExpert <-- safecracker
ShockGame.TileRotation <-- ??
ShockGame.VendingExpert <-- vending expert
Physical Plasmids/Tonics (recommend to set NumberOfItem to 1 for these):
ShockGame.ArmoredBody <-- armored shell (combat tonic)
ShockGame.AsbestosBody <-- ?? (mitten icon)
ShockGame.BioAmmoEfficiency <-- eve saver
ShockGame.BioAmmoPoolBoost <-- ?? (circular green placeholder icon)
ShockGame.BloodLust <-- bloodlust
ShockGame.BoozeHound <-- booze hound
ShockGame.ChameleonBlood <-- natural camouflage
ShockGame.ChargedBursts <-- static discharge
ShockGame.Chemosynthesis <-- ?? (security cam icon)
ShockGame.ColdResistance <-- ?? (no icon)
ShockGame.DiseaseImmunity <-- ?? (no icon)
ShockGame.ElectricBody <-- electric flesh (combat tonic)
ShockGame.FastTwitch <-- sport boost
ShockGame.FreezingNimbus <-- frozen field (combat tonic)
ShockGame.GasVentRegeneration <-- ?? (circular green placeholder icon)
ShockGame.GeneticHacker <-- hacker's delight
ShockGame.GlowingBody <-- ?? (dollar icon)
ShockGame.HealthPoolBoost <-- ?? (circular green placeholder icon)
ShockGame.HealthyConsumer <-- extra nutrition
ShockGame.MedHypoOmnisynthesis <-- eve link
ShockGame.MedicineFriendly <-- medical expert
ShockGame.OrganicPockets <-- organic pockets
ShockGame.Rechargeable <-- ?? (battery icon)
Weapon Plasmids/Combat Tonics (recommend to set NumberOfItem to 1 for these):
ShockGame.ArmorWeaknessFinder <-- ??
ShockGame.BoltRecoverySpecialist <-- ??
ShockGame.ChemicalThrowerAmmoSpecialist <-- ?? (placeable)
ShockGame.CriticalHitBonus <-- ?? (placeable)
ShockGame.CrossbowAmmoSpecialist <-- ?? (placeable)
ShockGame.DevastatingCriticalHits <-- ?? (placeable)
ShockGame.DurableBees <-- ?? (placeable)
ShockGame.FastEquipper <-- ?? (placeable)
ShockGame.FastReloader <-- ?? (placeable)
ShockGame.GrenadeLauncherAmmoSpecialist <-- ?? (placeable)
ShockGame.HeatSeekingRPGs <-- ?? (placeable)
ShockGame.HighExplosiveBuckshot <-- ?? (placeable)
ShockGame.MachineGunAmmoSpecialist <-- ?? (placeable)
ShockGame.MeleeMaster <-- wrench jock
ShockGame.PistolAmmoSpecialist <-- ?? (placeable)
ShockGame.ShotgunAmmoSpecialist <-- ?? (placeable)
ShockGame.SneakAttack <-- wrench lurker
ShockGame.SteadyHand <-- ?? (placeable)
ShockGame.SuperCooled <-- ?? (placeable)
ShockGame.SuperCooledFrozenBullets <-- ?? (placeable)
ShockGame.SuperHeated <-- human inferno
ShockGame.SuperHeatedBolts <-- ?? (placeable)
ShockGame.TwoRoundBurst <-- ?? (placeable)
ShockGame.VulnerabilityKnowledge <-- ?? (placeable)
Plasmid/Tonc Slot Upgrades (recommend to set NumberOfItem to 1 for these; add one at a time to be safe):
ShockGame.ActiveGeneticSlotUpgrade <-- increase slot for active plasmids
ShockGame.EngineeringGeneticSlotUpgrade <-- increase slot for engineer tonic
ShockGame.PhysicalGeneticSlotUpgrade <-- increase slot for physical tonic
ShockGame.WeaponsGeneticSlotUpgrade <-- increase slot for combat tonic
Freebie (for health/eve bar upgrade set NumberOfItem to 1; so that you can see how big the bars grow; after like 12, the bar graphic will look wierd):
ShockGame.ADAM <-- adam points (normally obtained from little sister)
ShockGame.BioAmmoUpgrade <-- eve upgrade (increases max eve/blue bar)
ShockGame.Credits <-- dollars/money (can't go over 500)
ShockGame.HealthUpgrade <-- health upgrade (increases max health/red bar)
Med Hypo:
ShockGame.CeilingCrawlerOrgan <-- spider splicer organ
Misc Ammo:
ShockGame.Film <-- ammo for camera
Emitter Ammo:
ShockGame.ChemicalThrower_Accelerant
ShockGame.ChemicalThrower_IonicGel
ShockGame.ChemicalThrower_Kerosene <-- napalm
ShockGame.ChemicalThrower_LiquidNitrogen
Projectile Ammo:
ShockGame.Crossbow_ArmorPiercingBolt <-- ??
ShockGame.Crossbow_Bolt <-- steel-tip bolts
ShockGame.Crossbow_DiseaseBolt <-- ??
ShockGame.Crossbow_SuperHeatedBolt <-- Incendiary bolts
Explosive Projectile Ammo:
ShockGame.GrenadeLauncher_FragGrenade
ShockGame.GrenadeLauncher_LiquidNitrogen <-- ??
ShockGame.GrenadeLauncher_RPG <-- heat-seeking RPG
ShockGame.StickyProjectileAmmo <-- ??
Trace Ammo:
ShockGame.MachineGun_ArmorPiercingBullet <-- armor piercing auto rounds
ShockGame.MachineGun_Bullet <-- machine gun rounds
ShockGame.MachineGun_FrozenBullet <-- antipersonnel auto rounds
ShockGame.MachineGun_RubberBullet <-- ??
ShockGame.Pistol_AntiPersonnel <-- antipersonnel pistol rounds
ShockGame.Pistol_ArmorPiercing <-- armor-piercing pistol rounds
ShockGame.Pistol_Bullet <-- pistol rounds
ShockGame.Shotgun_00Buck
ShockGame.Shotgun_HighExplosiveBuck <-- exploding buck
ShockGame.Shotgun_IonicBuck <-- electric buck
ShockGame.WrenchAmmo <-- ammo for wrench
Weapon Mod (unknown; maybe reserved for future release or dropped):
ShockGame.ChemicalThrowerAdvancedPressureMod <-- ??
ShockGame.CrossbowScopeMod <-- ??
ShockGame.GrenadeLauncherBiggerDamageMod <-- ??
ShockGame.GrenadeLauncherRPGMod <-- ??
ShockGame.PistolFullAutoMod <-- ??
ShockGame.ResearchCameraFlashMod <-- ??
ShockGame.ResearchCameraZoomMod <-- ??
ShockGame.ShotgunAutoLoaderMod <-- ??
ShockGame.ShotgunQuadBarrelMod <-- ??
Plasmids/Tonics Upgrades:
ShockDesignerClasses.ChargedBurstsTwo <-- static discharge 2
ShockDesignerClasses.EyeForDetailTwo <-- photographer's eye 2
ShockDesignerClasses.FastTwitchTwo <-- sportboost 2
ShockDesignerClasses.HealthyConsumerThree <-- extra nutrition 3
ShockDesignerClasses.MeleeMasterTwo <-- wrench jockey 2
ShockDesignerClasses.SecuritySystemsExpertTwo <-- security expert 2
Usage Examples:
GiveItem 9999 ShockGame.ADAM view screenshot
GiveItem 99 ShockGame.AutoHack view screenshot